Burst Breath
Trap Normal

Burst Breath

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Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.




 
 
AI Power Analysis
Board breakerConfidence: MediumEvaluated Oct 8, 2026
56± 8/ 100
Power Score
Intrinsic 57
Deck 55

Burst Breath — Power Evaluation

Final Score: 56 ± 8 · Confidence: Medium

  • Intrinsic: 57.4 · Deck: 54.9 · Meta: provisional
  • Primary role: Board breaker · Secondary: Removal

Why it scores here

Burst Breath is a one-card mass-destruction trap: it converts a Dragon-type tribute into destruction of every face-up monster whose DEF is at or below the tributed monster's ATK. Its value is the board it can clear, which the text supports but no combo data confirms. It runs mainly in Red-Eyes shells, where a 2400-ATK Dragon tribute makes the clause broad, and that depends on the Dragon-type requirement and the set-then-activate timing. The 1,500-plus card popularity and 61-deck count only confirm it is a real, played card, and they do not raise the score.

Axis scores

Axis Score Evidence
Accessibility 55 Runs in 61 sampled decks, but it is a set Normal Trap that needs a Dragon-type tribute on the field, and the 1.26 average copies show it is a single-copy slot (verified deck counts; inferred timing) (verified/inferred).
Combo & Conversion 50 Clears the field from one activation when a suitable Dragon is available, but there are no recorded boards, so the conversion is text-only inference (inferred).
Resource Economy 45 Costs a Dragon tribute and the trap itself, so it is card-neutral only when it destroys two or more monsters and comes out net positive; no refuel or GY recursion is in the text (verified text; inferred net value).
Effect & Interaction 70 Strong, multi-target, one-activation removal that the opponent must play around by keeping DEF low; it is still conditional on the ATK comparison (verified text; inferred strength).
Material Utility 30 The card has no material role of its own, and its tribute cost removes a body from the field, so it contributes nothing when blanked (verified text).
Resilience & Flexibility 40 A set trap with a single effect is exposed to negation and to the opponent checking it before activation, and it has no recursion; the multi-target clause gives some value across board states (inferred).
Deck-Building Efficiency 55 No garnet or lock cost, and it is cheap at one copy, but it is restricted to Dragon-type boards and a Dragon-type tribute, which limits its use outside Dragon shells (verified text; observed copy counts).

Calculation

Weight profile: Board breaker / Going-second profile, primary role only (no secondary blend). Intrinsic ≈ 57.4, Deck ≈ 54.9, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • One activation can destroy every face-up monster at or below a threshold, which covers large boards.
  • Its threshold scales with the tributed Dragon, so it is strongest in Red-Eyes shells with high-ATK Dragons.
  • Single-copy slot with no garnet or lock cost.

Weaknesses

  • Requires a Dragon-type monster on the field to tribute, so it is dead in non-Dragon boards.
  • A Normal Trap has to be set first, so it is slow and telegraphed.
  • Single-effect trap with no recursion and no value once it resolves.
  • Its DEF threshold is only as high as the tributed monster's ATK, so high-DEF boards can survive it.

Counters / choke points

  • Opponent negation or set-trap checking before activation (inferred; no card-specific counter in the evidence pack).

Best use

Board breaker. Decks: Red-Eyes, Blue-Eyes, Rose Dragon, Dragon-type control shells. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.; 61 sampled decks run it: 61 main, 0 side; 50 of 61 run one copy (avg 1.26, max 3).; Top partners: Red-Eyes Black Dragon, Archfiend Black Skull Dragon, and Red-Eyes Fusion each co-occur in 39 of 61 decks (63.9%).; Distinct archetypes: 16 (Red-Eyes 86 in 41% of decks).
  • Observed: Gameplay type 3 in 55.7% of decks and type 7 in 42.6%.; Red-Eyes archetypes account for 54.1% of the sampled decks (archetype 86 plus archetype 618).
  • Inferred: Net advantage depends on how many monsters it destroys relative to the Dragon tributed.; Set-then-activate timing makes it slow and easy to read.; Realistic counter is opponent negation or set-trap checking.
  • Data gaps: No combos supplied, so combo conversion is text-only inference. No guides supplied. No banlist token; assumed 3 copies (unlimited). No usage statistics (StatisticsCard); archetype inclusion % comes from the deck sample only.











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